Fatkid Hammer

Every villain has his weapon, however, a large hammer with the ability to raise green spikes from the ground is not the first thing people think of. The Fatkid Hammer is able to one-shot humans with its large AOE at close ranges, as well as deal massive damage with his unique attacks.

Advantages

 * Able to deal loads of damage towards humans. It has the ability to kill a fully shielded human with one swing. If that's not enough, it can dish massive damage with its various attacks.
 * Good for controlling choke points and hallways, as the humans cannot pass the Fatkid and are stuck at the end.
 * The "Shockwave" ability, activated with the F key, is able to send a ranged attack to humans, meaning he can fight back against their various firearms.
 * The "Q" ability is able to lift Fatkid, since the spikes are able to spawn underneath his feet. This is useful when taking shortcuts to get to humans faster. It is also able to deal to damage to the humans.

Disadvantages

 * Has a very slow swing speed. The Fatkid cannot spam the main attack and this allows humans to possibly flank him to get around while his main attack is on cooldown.


 * The special abilities have a large cooldown. For instance, if Fatkid is chasing a human with the Shockwave ability and the human dodges it, he cannot use it for a while, leaving him vulnerable to range in that time.


 * Terrible at range, as 2/3 of the attacks are meant for close range. The "Shockwave" ability also has a very short distance, and ususually doesn't last for long until it fades out. It is locked into CQC.

Trivia

 * The Fatkid Hammer underwent a texture change, in which it got a more Fatkid fitting look of green, red and other various colors.
 * The Fatkid Hammer is the only melee in the game to carry some sort of explosion ability.
 * The Hammer is also the only melee which is able to one-shot humans, excluding the Energy Sword's special attribute to do 3x damage to Humans with a knife equipped.