Energysword

Normal Zombies are basically the opposite of the Fatkid. They're nimble and frail, have a single melee, and are meant to attack in bulk. To compensate, the Zombies get a powerful melee that dominates the melee region of Fatkid. Powerful, with 75 damage per swing, it also has the capability to do 3x damage to Humans with a melee equipped.

Advantages

 * Huge DPS Pool (195 Normal Swings, 585 Crit Swings.)
 * Strongest against melee weapons (Knife, Gauntlet, etc.)
 * Good against cornering a Human. The swing speed can help take them out efficiently.
 * Can be a good helping hand for Fatkid to take out player behind him. Since the Hammer has a slow swing cooldown, Fatkid may use this to take out a player who's going around him.
 * Does 3x more damage to a Human holding a melee. If you see a human with a Knife out, consider rushing them.

Disadvantages

 * Has no ranged attacks. This is crippling since Zombies are against Humans who, for the most part, have ranged weapons.
 * A player who doesn't know how to play Zombie can struggle taking out a shielded player. It is best to rush in hordes as Zombies.

Trivia

 * Currently the only weapon availiable for Zombies.
 * Fatkid may also use this as he pleases. This gives him 2 weapons.
 * Based off of the very famous Energy Sword from the Halo franchise.
 * This is the second melee in the game to not feature a special key move, the first being the Knife.